The unit I can just not begin to like are the Hormagaunts. Although being very nice models, the ingame performance can just not make me like them. They seem to have quite a big footprint and collect fire like hell- which they can absolutely not stand. For some reason they nearly ever reach closecombat where they might be worth their points.
Nevertheless I have 24 and still experiment with them from time to time- most of the time equipping them with toxin sacks. The clue seems to be to throw them at something they can eat as fast as possible- if they only collect fire one turn they are done for.
Nevertheless I have 24 and still experiment with them from time to time- most of the time equipping them with toxin sacks. The clue seems to be to throw them at something they can eat as fast as possible- if they only collect fire one turn they are done for.
Comments
They're good at what they do, but they're just a bit pricey for it in this iteration. I suspect in January, you'll see a resurgence of the hormies (and gargoyles) if GW reduces their point costs. Don't give up on 'em yet!
@Kevin: This aproach works quiet well, only thing is that in the current codex this works even better for Genestealers because of the higher toughness and damage output once they arrive.
You're safe... but then again, if you want to sell off your hormies cheaply before the codex comes out, I'm more than willing to purchase... :)